I’ve been trying to learn Unreal Engine since a long time. First I didn’t have a proper computer but now I have a decent one (since 2020). So I’ve been trying to use it since then and honestly what’s been stopping me is: I’ve been using Unity since 2014. I know a lot of stuff. …
I was thinking about writing a few posts about my first game. Not like REALLY my first game because you can’t call red quads on an android screen a ‘game’. But I want to go through my old games and do some analysis from my current perspective as a game developer. My first intro to …
Well would you look at that! Another year+ since my last tutorial! If I keep up this rythm I can publish around 7 more tutorials ’till the end of the decade! Hahah Jokes aside, around 5-6 months ago I was porting some shaders to Shader Graph and wanted to make GPU Instancing (using Graphics.DrawMeshInstancedIndirect) for …
Listing some of my posted Unity Tips 🙂
More than a year since the last tutorial! I’ve been busy. It’s not like I had a ton of tutorials here either. In this tutorial I will show you how to make a very simple idiotic rain VFX that I did myself (with a lot of trial and error). It will be more of a …
In this tutorial I will explain how a simple vertex displacement shader works for animating fishes. A shader that is included on my unity tool called Fish Flock. I will assume that you have some experience with coding shaders on Unity, at least a basic idea of how it works and some understanding on how …
One of the things I like when reading text files on unity that contains data I need for whatever the thing i’m making is the TextAsset. Start with a simple script like this: And you can use the myFile field to place whatever the text asset you want. I will fill in the text file …
Here is a simple walkthrough to make a simple 2D shooting mechanic. Using Prefabs or Raycasts will do to make it, you can choose one of them based on what you want to achieve in your game. If you want a bullet to immediately hit the target you are aiming then maybe raycast is the …